Large Town: Odíhg Nitlíhcifi

Odíhg Nitlíhcifi

Odíhg Nitlíhcifi
Example Tauric architecture.
StateTauranian United Provinces
ProvenceStstèsùp Provence
Sub ProvenceZehzächtå Hold
RegionVdrangznehe Heath
Founded1523
Community LeaderMayor Dyeshe Wales Beynon Naegle Medwin
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2064 m (6771 ft)
Average Yearly Precipitation204 cm/y (80 in/y)
Population1569
Population Density261 people per km2 (784 people per mi2)
Town AuraInvocation
Naming
Native nameOdíhg Nitlíhcifi
Pronunciation/ˈnitlɪ̞/ /ˈcifi/
Direct Translation[slice] [nervous; anxious]
Translation[Not Yet Translated]

Odíhg Nitlíhcifi (/ˈnitlɪ̞/ /ˈcifi/ [slice] [nervous; anxious]) is a subtropical Large Town located in Zehzächtå Hold, Ststèsùp Provence, within the Tauranian United Provinces.

The name Odíhg Nitlíhcifi is derived from the Tauric language, as Odíhg Nitlíhcifi was founded by Dyeshe Wales Beynon Naegle, who was culturaly Tauric.

Climate

Odíhg Nitlíhcifi has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Odíhg Nitlíhcifi receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Nitlíhcifi covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2064 m (6771 ft) above sea level.

Overview

Odíhg Nitlíhcifi was founded durring the early 16th century in spring of the year 1523, by Dyeshe Wales Beynon Naegle. The establishment of Odíhg Nitlíhcifi was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Dyeshe Wales Beynon Naegle struck deals with nearby nations and communities to establish Odíhg Nitlíhcifi as a prison colony.

Odíhg Nitlíhcifi was built using the conventions of Tauric durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Odíhg Nitlíhcifi is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Odíhg Nitlíhcifi is is constructed arround a semi-circular crampt paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Odíhg Nitlíhcifi's minimaly adiquite has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Odíhg Nitlíhcifi has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Odíhg Nitlíhcifi’s streets.

Civic Infrastructure

Odíhg Nitlíhcifi has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Nitlíhcifi. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Nitlíhcifi's parks.

Odíhg Nitlíhcifi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Nitlíhcifi.

Odíhg Nitlíhcifi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Nitlíhcifi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Nitlíhcifi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Nitlíhcifi's public wards, blessings, and other arcane systems.

Odíhg Nitlíhcifi possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Odíhg Nitlíhcifi's grid is powered by a direct leyline tap.

Odíhg Nitlíhcifi's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Odíhg Nitlíhcifi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Nitlíhcifi's natural decorations nor waterways.

Odíhg Nitlíhcifi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Nitlíhcifi has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Nitlíhcifi's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Odíhg Nitlíhcifi there are no smells.

The Psyche Serpent near Odíhg Nitlíhcifi are known to be quite timid.

Odíhg Nitlíhcifi's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Truename Magic energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6401 m2
    • Cattle and Similar Creatures: 392
    • Poultry: 4707
    • Swine: 313
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 156

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 6
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 5
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

504 of Odíhg Nitlíhcifi's population work within a Foundational Occupation.

956 of Odíhg Nitlíhcifi's population do not work in a formal occupation, but do contribute to the local economy. 109 (7%) are noncontributers.

Points of Interest

Odíhg Nitlíhcifi is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

A vast influx of newcomers over the last (18768 % 6)+1 years has greatly spiked Odíhg Nitlíhcifi's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century a great windstorm struck Odíhg Nitlíhcifi. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Odíhg Nitlíhcifi, which lost 126 people, 229, and 93 livestock in the disaster.. History remembers the strom as The Storm of Damnation.

History